AI Insights · Timothy · January 2023
Top 5 Entertainment Mascot Games in Europe Q4 2022
In Q4 2022, the top 5 entertainment mascot games in Europe showed varied performance in terms of downloads, revenue, and active users, with some apps experiencing significant growth.
In the fourth quarter of 2022, the top 5 entertainment mascot games on a unified platform in Europe demonstrated diverse performance trends. This analysis, based on data from Sensor Tower, provides an overview of their weekly downloads, revenue, and active user metrics.
Angry Birds Dream Blast saw a notable increase in weekly revenue, starting at approximately $136K in late September and peaking at $202K by the end of December. Weekly downloads fluctuated, initially rising to around 75K in late October, then dropping mid-quarter, and finally surging to 108K in the last week of December. Active users followed a similar pattern, increasing from 429K at the quarter's start to 580K by the end of December.
Disney Emoji Blitz Game experienced varied weekly revenue, starting at $68K and dipping to around $38K in mid-October, before recovering to $70K by the end of December. Weekly downloads showed a similar trend, starting strong at 21K, dropping to 7K in early November, and then climbing back to 23K by the end of December. Active users fluctuated slightly, beginning the quarter at 58K and ending at 57K.
World of Peppa Pig: Kids Games maintained a steady weekly revenue growth, beginning at $34K and reaching $45K by the end of December. Downloads remained relatively stable, with a slight increase from 14K to 20K over the quarter. Active users showed minor fluctuations, starting at 60K and ending the quarter at 65K.
Sonic Forces PvP Racing Battle had a consistent performance in weekly revenue, starting at $13K and peaking at $19K in late December. Downloads saw a steady increase from 54K to 73K. Active users remained robust, starting at 765K and ending the quarter at 719K.
Angry Birds POP! showed modest weekly revenue, starting at around $11K and gradually increasing to $16K by the end of December. Downloads were relatively low, beginning at 1K and ending the quarter similarly. Active users showed slight variations, starting at approximately 1.4K and ending at around 1.2K.
For more detailed insights and data, visit Sensor Tower.